CASH DASH · 2025
Role : Lead Product Designer · Team : 2 PM, 1 Engineer, 1 QA · Timeline : 10 weeks · Platform : Mobile + Desktop (Web)
Cash Dash
There was no existing product to learn from. No UX pattern to borrow. Just a mechanic nobody had designed before — and 10 weeks to ship it.
The product introduced a mechanic no one had shipped before: variable pricing where your choice determines your upside, and the value available decreases in real time with every action taken. Users needed to understand what they were buying, what it was worth right now, and that the value was actively falling — all simultaneously, all without instruction.
I led end-to-end design — from first principles to shipped product — including pushing back on the brief, negotiating technical constraints, and making calls with incomplete information under timeline pressure.
The Challenge
A 0→1 product. No category precedent. 10 weeks.
Users entering a session were making a financial decision under time pressure with a product they'd never encountered. They needed to simultaneously understand what their stake unlocked, what the current prize was, and that the value was actively falling. If any of those connections broke, the product broke.
The brief had three constraints: make the decreasing prize system instantly legible without explanation; work within an existing brand colour palette; make higher price points feel rewarding, not risky. Everything else was blank canvas. No wireframes. No precedent. No existing product to reference.
Design Exploration
Three concepts. One test: does a first-time user understand the value mechanic in seconds, without being told?
The Decisions
Four calls. Each one pushed back on. Each one shipped.
Responsive
Mobile and desktop required different solutions to the same problem.
The responsive challenge wasn't layout — it was information architecture. On mobile, the floating button constraint meant the full prize ladder couldn't sit permanently in view. The solution: stack it behind a single tap, always one interaction away. On desktop, the constraint disappears. The ladder sits permanently on the right edge, always visible, no tap required. The core hierarchy is identical. What changes is how much of it is visible by default — and that decision was made per-platform based on available space, not adapted from a single master layout.
Desktop also changed the impact of the background tier colour shift. At full screen width, the environment change registers peripherally — users feel the tier drop before they consciously notice it. On mobile that ambient effect is reduced by screen size. The same signal, different sensory weight.

Validation
Moderated usability test · 20 participants · 2025
One question drove the entire test: could users understand the stake/prize relationship without being told?
We tested with 20 participants across three groups: regular users, occasional users, and people with no prior knowledge of the product. The inclusion of genuinely unfamiliar users — not just internal staff — was deliberate. Comprehension that only holds for insiders isn't comprehension.
94%
understood the full prize progression after a single session
92%
correctly identified the stake/prize relationship without prompting
100%
completed a full session — zero drop-off
Results
35% of all purchases at launch were at the two highest price points — from day one. No benchmark to compare against, but the direction confirmed the design was working.
Prize before price.
Reflections
This project changed how I think about designing any interface where a value changes in real time — financial dashboards, live pricing surfaces, real-time data products. The principle holds: show trajectory, not just state.











